DirectX Animated Character Models
Created From ValveSource SMD Format Files
Exported from SoftImage XSI 4.2 Mod Tool®
Note: The SoftImage
XSI 6 Mod Tool® differs significantly from XSI 4.2 in the way it exports
files. When exporting ValveSource SMD files, it deletes bones and rearranges
the skeleton for skinned meshes, ignoring the SMD export options. Alternative
skeleton construction is required to circumvent that "optimization."
See What You'll Need
to download a skeleton to use in XSI 6 which is compatible with the use of SMD2X
as described in this series of articles.
This series of articles describes the creation of DirectX X-file
format files of animated character models, suitable for import into DirectX
applications. The character models and animations are created in Mod Tool®,
exported to SMD files using the ValveSource AddOn. Using SMD2X, an application
written by VzSoft, SMD reference and skeletal animation files are imported and
combined. From SMD2X, DirectX X-file format files, both non-animated and animated,
can be exported. The exported X-files are compatible for import and animation
with DirectX software.
Articles
Creating Animated Character Models in Mod Tool
updated 24-Apr-2008